/* Advanced Chat Server A more advanced server that distributes any incoming messages to all connected clients but the client the message comes from. To use, telnet to your device's IP address and type. You can see the client's input in the serial monitor as well. Using an Arduino Wiznet Ethernet shield. Circuit: * Ethernet shield attached to pins 10, 11, 12, 13 created 18 Dec 2009 by David A. Mellis modified 9 Apr 2012 by Tom Igoe redesigned to make use of operator== 25 Nov 2013 by Norbert Truchsess */ #include #include // Enter a MAC address and IP address for your controller below. // The IP address will be dependent on your local network. // gateway and subnet are optional: byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED }; IPAddress ip(192, 168, 1, 177); IPAddress myDns(192, 168, 1, 1); IPAddress gateway(192, 168, 1, 1); IPAddress subnet(255, 255, 0, 0); // telnet defaults to port 23 EthernetServer server(23); EthernetClient clients[8]; void setup() { // You can use Ethernet.init(pin) to configure the CS pin //Ethernet.init(10); // Most Arduino shields //Ethernet.init(5); // MKR ETH shield //Ethernet.init(0); // Teensy 2.0 //Ethernet.init(20); // Teensy++ 2.0 //Ethernet.init(15); // ESP8266 with Adafruit Featherwing Ethernet //Ethernet.init(33); // ESP32 with Adafruit Featherwing Ethernet // initialize the Ethernet device Ethernet.begin(mac, ip, myDns, gateway, subnet); // Open serial communications and wait for port to open: Serial.begin(9600); while (!Serial) { ; // wait for serial port to connect. Needed for native USB port only } // Check for Ethernet hardware present if (Ethernet.hardwareStatus() == EthernetNoHardware) { Serial.println("Ethernet shield was not found. Sorry, can't run without hardware. :("); while (true) { delay(1); // do nothing, no point running without Ethernet hardware } } if (Ethernet.linkStatus() == LinkOFF) { Serial.println("Ethernet cable is not connected."); } // start listening for clients server.begin(); Serial.print("Chat server address:"); Serial.println(Ethernet.localIP()); } void loop() { // check for any new client connecting, and say hello (before any incoming data) EthernetClient newClient = server.accept(); if (newClient) { for (byte i=0; i < 8; i++) { if (!clients[i]) { Serial.print("We have a new client #"); Serial.println(i); newClient.print("Hello, client number: "); newClient.println(i); // Once we "accept", the client is no longer tracked by EthernetServer // so we must store it into our list of clients clients[i] = newClient; break; } } } // check for incoming data from all clients for (byte i=0; i < 8; i++) { if (clients[i] && clients[i].available() > 0) { // read bytes from a client byte buffer[80]; int count = clients[i].read(buffer, 80); // write the bytes to all other connected clients for (byte j=0; j < 8; j++) { if (j != i && clients[j].connected()) { clients[j].write(buffer, count); } } } } // stop any clients which disconnect for (byte i=0; i < 8; i++) { if (clients[i] && !clients[i].connected()) { Serial.print("disconnect client #"); Serial.println(i); clients[i].stop(); } } }