verstak/cmd/verstak-gui/bindings_config.go

394 lines
9.8 KiB
Go

package main
import (
"fmt"
"log"
"os"
"path/filepath"
"verstak/internal/core/actions"
"verstak/internal/core/activity"
"verstak/internal/core/config"
"verstak/internal/core/files"
"verstak/internal/core/nodes"
"verstak/internal/core/notes"
"verstak/internal/core/plugins"
"verstak/internal/core/search"
"verstak/internal/core/storage"
syncsvc "verstak/internal/core/sync"
"verstak/internal/core/templates"
"verstak/internal/core/vault"
"verstak/internal/core/worklog"
)
// StartupStatus describes the application startup state.
type StartupStatus struct {
Status string `json:"status"` // "first_run", "recovery", "ready"
VaultPath string `json:"vaultPath"` // configured or default vault path
VaultExists bool `json:"vaultExists"` // whether vault.db exists at the path
DefaultPath string `json:"defaultPath"` // default vault path suggestion
Error string `json:"error,omitempty"`
AppConfig *config.AppConfig `json:"appConfig,omitempty"`
}
// GetStartupStatus checks the global config and vault state.
func (a *App) GetStartupStatus() (*StartupStatus, error) {
defaultPath, _ := config.DefaultVaultPath()
appCfg, err := config.LoadAppConfig()
if err != nil {
return &StartupStatus{
Status: "first_run",
DefaultPath: defaultPath,
Error: fmt.Sprintf("config load error: %v", err),
}, nil
}
// No config at all → first run
if appCfg == nil {
return &StartupStatus{
Status: "first_run",
DefaultPath: defaultPath,
}, nil
}
// Config says not completed → first run
if !appCfg.FirstRunCompleted {
return &StartupStatus{
Status: "first_run",
VaultPath: appCfg.VaultPath,
DefaultPath: defaultPath,
}, nil
}
// Config has no vault path → first run
if appCfg.VaultPath == "" {
appCfg.VaultPath = defaultPath
_ = config.SaveAppConfig(appCfg)
}
// Check if vault exists
vaultExists := vaultExistsAt(appCfg.VaultPath)
if !vaultExists {
return &StartupStatus{
Status: "recovery",
VaultPath: appCfg.VaultPath,
DefaultPath: defaultPath,
AppConfig: appCfg,
}, nil
}
return &StartupStatus{
Status: "ready",
VaultPath: appCfg.VaultPath,
VaultExists: true,
AppConfig: appCfg,
}, nil
}
func vaultExistsAt(vaultPath string) bool {
dbPath := filepath.Join(vaultPath, ".verstak", "index.db")
if _, err := os.Stat(dbPath); err != nil {
return false
}
return true
}
// CreateVault creates a new vault at the given path and initializes all services.
func (a *App) CreateVault(vaultPath string) (*StartupStatus, error) {
if vaultPath == "" {
return nil, fmt.Errorf("vault path is empty")
}
// Create vault directories and database
if err := vault.Init(vaultPath); err != nil {
return nil, fmt.Errorf("create vault: %w", err)
}
// Initialize services for this vault
if err := a.initVault(vaultPath); err != nil {
return nil, fmt.Errorf("init vault services: %w", err)
}
// Save global config
appCfg, err := config.LoadAppConfig()
if err != nil || appCfg == nil {
appCfg = config.DefaultAppConfig()
}
appCfg.VaultPath = vaultPath
appCfg.FirstRunCompleted = true
if err := config.SaveAppConfig(appCfg); err != nil {
return nil, fmt.Errorf("save config: %w", err)
}
log.Printf("[startup] vault created at %s", vaultPath)
return &StartupStatus{
Status: "ready",
VaultPath: vaultPath,
VaultExists: true,
AppConfig: appCfg,
}, nil
}
// OpenVault opens an existing vault and initializes services.
func (a *App) OpenVault(vaultPath string) (*StartupStatus, error) {
if vaultPath == "" {
return nil, fmt.Errorf("vault path is empty")
}
if !vaultExistsAt(vaultPath) {
return nil, fmt.Errorf("vault not found at %s", vaultPath)
}
if err := a.initVault(vaultPath); err != nil {
return nil, fmt.Errorf("init vault: %w", err)
}
// Update config
appCfg, err := config.LoadAppConfig()
if err != nil || appCfg == nil {
appCfg = config.DefaultAppConfig()
}
appCfg.VaultPath = vaultPath
appCfg.FirstRunCompleted = true
if err := config.SaveAppConfig(appCfg); err != nil {
return nil, fmt.Errorf("save config: %w", err)
}
log.Printf("[startup] vault opened at %s", vaultPath)
return &StartupStatus{
Status: "ready",
VaultPath: vaultPath,
VaultExists: true,
AppConfig: appCfg,
}, nil
}
// initVault opens the vault DB and initializes all core services.
func (a *App) initVault(vaultPath string) error {
// Close previous vault if any
a.closeVault()
abs, err := filepath.Abs(vaultPath)
if err != nil {
return err
}
dbPath := filepath.Join(abs, ".verstak", "index.db")
db, err := storage.Open(dbPath)
if err != nil {
return fmt.Errorf("open db: %w", err)
}
nodeRepo := nodes.NewRepository(db)
fileSvc := files.NewService(db, abs, nodeRepo)
noteSvc := notes.NewService(db, abs, nodeRepo, fileSvc)
actionSvc := actions.NewService(db)
activitySvc := activity.NewService(db)
worklogSvc := worklog.NewService(db)
searchSvc := search.NewService(db)
pm := plugins.NewManager(abs)
pm.Discover()
templatesReg := templates.NewRegistry()
if err := templatesReg.LoadSystem(); err != nil {
log.Printf("warning: failed to load system templates: %v", err)
}
// Apply enabled templates from config
appCfg, _ := config.LoadAppConfig()
if appCfg != nil && len(appCfg.EnabledTemplates) > 0 {
enabledSet := make(map[string]bool)
for _, id := range appCfg.EnabledTemplates {
enabledSet[id] = true
}
for _, t := range templatesReg.All() {
if !enabledSet[t.ID] {
_ = templatesReg.Disable(t.ID)
}
}
}
// Sync service
deviceID := ""
_ = appCfg // will store sync settings
if appCfg != nil && appCfg.Vault.Sync.DeviceID != "" {
deviceID = appCfg.Vault.Sync.DeviceID
}
if deviceID == "" {
deviceID = "gui-" + abs[:8]
}
syncSvc := syncsvc.NewService(db, deviceID)
a.mu.Lock()
a.db = db
a.nodes = nodeRepo
a.files = fileSvc
a.notes = noteSvc
a.activity = activitySvc
a.actions = actionSvc
a.worklog = worklogSvc
a.search = searchSvc
a.plugins = pm
a.templates = templatesReg
a.sync = syncSvc
a.vault = abs
a.vaultOpen = true
a.mu.Unlock()
// Start auto-sync loop
go a.autoSyncLoop()
return nil
}
// closeVault shuts down current vault services if any.
func (a *App) closeVault() {
a.mu.Lock()
defer a.mu.Unlock()
if !a.vaultOpen {
return
}
if a.db != nil {
a.db.Close()
}
a.db = nil
a.nodes = nil
a.files = nil
a.notes = nil
a.activity = nil
a.actions = nil
a.worklog = nil
a.search = nil
a.plugins = nil
a.templates = nil
a.sync = nil
a.vault = ""
a.vaultOpen = false
}
// IsReady returns true if a vault is open and services are initialized.
func (a *App) IsReady() bool {
a.mu.RLock()
defer a.mu.RUnlock()
return a.vaultOpen
}
// GetAppConfig returns the current global app config.
func (a *App) GetAppConfig() (*config.AppConfig, error) {
cfg, err := config.LoadAppConfig()
if err != nil {
return config.DefaultAppConfig(), nil
}
if cfg == nil {
return config.DefaultAppConfig(), nil
}
return cfg, nil
}
// SaveAppConfig saves the global app config.
func (a *App) SaveAppConfig(cfg *config.AppConfig) error {
return config.SaveAppConfig(cfg)
}
// GetDefaultVaultPath returns the default vault path.
func (a *App) GetDefaultVaultPath() (string, error) {
return config.DefaultVaultPath()
}
// CheckVaultPath checks whether a given path is usable as a vault.
type CheckVaultPathResult struct {
Exists bool `json:"exists"`
HasVault bool `json:"hasVault"`
Writable bool `json:"writable"`
Description string `json:"description"`
}
func (a *App) CheckVaultPath(vaultPath string) (*CheckVaultPathResult, error) {
if vaultPath == "" {
return nil, fmt.Errorf("path is empty")
}
info, err := os.Stat(vaultPath)
exists := err == nil
hasVault := false
writable := false
if exists {
if info.IsDir() {
writable = checkDirWritable(vaultPath)
hasVault = vaultExistsAt(vaultPath)
}
} else {
// Path doesn't exist - check if parent is writable
parent := filepath.Dir(vaultPath)
parentInfo, pErr := os.Stat(parent)
if pErr == nil && parentInfo.IsDir() {
writable = checkDirWritable(parent)
}
}
desc := describeVaultPath(vaultPath, exists, hasVault)
return &CheckVaultPathResult{
Exists: exists,
HasVault: hasVault,
Writable: writable,
Description: desc,
}, nil
}
func checkDirWritable(dir string) bool {
testFile := filepath.Join(dir, ".verstak-write-test")
if err := os.WriteFile(testFile, []byte{}, 0o640); err != nil {
return false
}
os.Remove(testFile)
return true
}
func describeVaultPath(path string, exists, hasVault bool) string {
if !exists {
return "Путь не существует. Будет создан новый vault."
}
if hasVault {
return "Найден существующий vault. Можно подключиться."
}
return "Папка существует, но vault не найден. Можно создать новый vault."
}
// VaultInfo returns information about the currently open vault.
type VaultInfo struct {
Path string `json:"path"`
DBPath string `json:"dbPath"`
FilesPath string `json:"filesPath"`
TrashPath string `json:"trashPath"`
Healthy bool `json:"healthy"`
NodeCount int `json:"nodeCount"`
FileCount int `json:"fileCount"`
}
func (a *App) GetVaultInfo() (*VaultInfo, error) {
if !a.IsReady() {
return nil, fmt.Errorf("vault not open")
}
a.mu.RLock()
vp := a.vault
nodesCount := 0
if a.nodes != nil {
roots, _ := a.nodes.ListRoots(true)
nodesCount = len(roots)
}
fileCount := 0
_ = a.db.QueryRow("SELECT COUNT(*) FROM files").Scan(&fileCount)
a.mu.RUnlock()
return &VaultInfo{
Path: vp,
DBPath: filepath.Join(vp, ".verstak", "index.db"),
FilesPath: filepath.Join(vp, "spaces"),
TrashPath: filepath.Join(vp, ".verstak", "trash"),
Healthy: true,
NodeCount: nodesCount,
FileCount: fileCount,
}, nil
}